Qt Signal Slots Across Threads

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  • The slot is executed in the emitter's thread, which is not necessarily the receiver's thread. Queued Connection: The slot is invoked when control returns to the event loop of the receiver's thread. The slot is executed in the receiver's thread. It says 'immediately' for.
  • 8BiTs 매일 코딩 홈페이지. (Qt) Cross Thread Signal and Slots - 1 Get Code.
  • This wrapper provides the signals, slots and methods to easily use the thread object within a Qt project. To use it, prepare a QObject subclass with all your desired functionality in it. Then create a new QThread instance, push the QObject onto it using moveToThread(QThread.) of the QObject instance and call start on the QThread instance.

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Qt::QueuedConnection forces Qt to 'delay' invocation of the receiving signal/slot by posting an event in the event queue of the thread the receiving object resides in. When the signal/slot is actually executed it is done in the receiver object's thread. Qt::AutoConnection (the default parameter) is a bit smarter. When a signal is emitted Qt checks the connection type, if it's an auto connection it checks the sender.

  1. Creating Threads
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This chapter shows how to subclass QThread and how to synchronize threads. It also shows how to communicate with the main thread from secondary threads while the event loop is running.
This chapter is from the book
C++ GUI Programming with Qt4, 2nd Edition
SignalQt signal slot exampleQt Signal Slots Across Threads

This chapter is from the book

This chapter is from the book

14. Multithreading

  • Creating Threads
  • Synchronizing Threads
  • Communicating with the Main Thread
  • Using Qt's Classes in Secondary Threads

Conventional GUI applications have one thread of execution and perform one operation at a time. If the user invokes a time-consuming operation from the user interface, the interface typically freezes while the operation is in progress. Chapter 7 presents some solutions to this problem. Multithreading is another solution.

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In a multithreaded application, the GUI runs in its own thread and additional processing takes place in one or more other threads. This results in applications that have responsive GUIs even during intensive processing. When runnning on a single processor, multithreaded applications may run slower than a single-threaded equivalent due to the overhead of having multiple threads. But on multiprocessor systems, which are becoming increasingly common, multithreaded applications can execute several threads simultaneously on different processors, resulting in better overall performance.

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In this chapter, we will start by showing how to subclass QThread and how to use QMutex, QSemaphore, and QWaitCondition to synchronize threads. [*] Then we will see how to communicate with the main thread from secondary threads while the event loop is running. Finally, we round off with a review of which Qt classes can be used in secondary threads and which cannot.

Multithreading is a large topic with many books devoted to the subject—for example, Threads Primer: A Guide to Multithreaded Programming by Bil Lewis and Daniel J. Berg (Prentice Hall, 1995) and Multithreaded, Parallel, and Distributed Programming by Gregory Andrews (Addison-Wesley, 2000). Here it is assumed that you already understand the fundamentals of multithreaded programming, so the focus is on explaining how to develop multithreaded Qt applications rather than on the subject of threading itself.

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Creating Threads

Providing multiple threads in a Qt application is straightforward: We just subclass QThread and reimplement its run() function. To show how this works, we will start by reviewing the code for a very simple QThread subclass that repeatedly prints a given string on a console. The application's user interface is shown in Figure 14.1.

Figure 14.1 The Threads application

The Thread class is derived from QThread and reimplements the run() function. It provides two additional functions: setMessage() and stop().

The stopped variable is declared volatile because it is accessed from different threads and we want to be sure that it is freshly read every time it is needed. If we omitted the volatile keyword, the compiler might optimize access to the variable, possibly leading to incorrect results.

We set stopped to false in the constructor.

The run() function is called to start executing the thread. As long as the stopped variable is false, the function keeps printing the given message to the console. The thread terminates when control leaves the run() function.

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The stop() function sets the stopped variable to true, thereby telling run() to stop printing text to the console. This function can be called from any thread at any time. For the purposes of this example, we assume that assignment to a bool is an atomic operation. This is a reasonable assumption, considering that a bool can have only two states. We will see later in this section how to use QMutex to guarantee that assigning to a variable is an atomic operation.

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QThread provides a terminate() function that terminates the execution of a thread while it is still running. Using terminate() is not recommended, since it can stop the thread at any point and does not give the thread any chance to clean up after itself. It is always safer to use a stopped variable and a stop() function as we did here.

We will now see how to use the Thread class in a small Qt application that uses two threads, A and B, in addition to the main thread.

The ThreadDialog class declares two variables of type Thread and some buttons to provide a basic user interface.

In the constructor, we call setMessage() to make the first thread repeatedly print 'A's and the second thread 'B's.

When the user clicks the button for thread A, startOrStopThreadA() stops the thread if it was running and starts it otherwise. It also updates the button's text.

The code for startOrStopThreadB() is structurally identical.

If the user clicks Quit or closes the window, we stop any running threads and wait for them to finish (using QThread::wait()) before we call QCloseEvent::accept(). This ensures that the application exits in a clean state, although it doesn't really matter in this example.

If you run the application and click Start A, the console will be filled with 'A's. If you click Start B, it will now fill with alternating sequences of 'A's and 'B's. Click Stop A, and now it will print only 'B's.

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